Consolers

Game companies doing game company things | Updates currently irregular

Comic 149: Always Time For Fun

Always Time For Fun

When we were stuck, it was good to rest our brains and do something else. It might be hard for people working at companies nowadays, but back then we’d often go to billiards or bowling, or go see a movie or something, all during work hours.

New character time! Toaplan was a company known mainly for shmups, known among other things for the infamous Zero Wing. Interviews reveal that Toaplan had a very "free" development style where they among other things were free to take breaks during work hours, to play billiards, bowling, go drinking ect. The style was very much "work har,d party hard" and one guy, Masahiro Yuge, mentions "I only got 2 hours of sleep for about a year!"

Comments:

hykez87
by hykez87 at 1st Mar 2018, 8:33 AM

I think they're apply the proverb, all work and no play, way too much

by Zanreo at 2nd Mar 2018, 2:27 PM

More like "All work, all play, no sleep"

Zanreo
by Chippewa Ghost at 3rd Mar 2018, 9:25 PM

Sounds like an entirely reasonable plan!

Sleep is the new luxury...

Chippewa Ghost
Silver Warrior Wolf
by Silver Warrior Wolf at 2nd Mar 2018, 3:57 PM

Man, and I thought your average college student’s work/sleep schedule was bad.

by MadJak91 at 2nd Mar 2018, 4:54 PM

That is why I remind some students of the possibilities later in their life IF they take engineering or programming seriously. Sometimes there is no choice AND often you actually remain a student for life. Depends on how good you want to be anyway since there is always knowledge to be absorbed and tech books to be read :D

MadJak91
MadJak91
by MadJak91 at 2nd Mar 2018, 4:58 PM

Haha, yup! I think it was pretty common. Back then videogame companies were not really true companies like now. Often with no regular pay, just dividing checks when they arrived after a successful release.
Sometimes that money went immediately into the next game with no break and chance to enjoy it. Such was life but at the same time, the current top companies are the end result. Quite a few of those developers remained rich because of the way it worked.

id Software for example was earning about 15k a month from Commander Keen and about 100k a month from Wolfenstein 3D. And there was no pay or organization. Just like six dudes who divided the money every month and done.
However, the barely slept either or had any time for other stuff :D
Although their recreational activities were about the same maybe with much more DnD!

Nowadays, game programming is on the lower spectrum of programming related jobs while the stress is about the same :/

Ajax
by Ajax at 4th Mar 2018, 2:38 AM

Ah, the heady, halcyon days before lootboxes, suits with dollar signs in their eyes who have never played a game dictating game development. Back when gaming was an exciting, new, and interesting field of tech.

by Zanreo at 4th Mar 2018, 5:46 AM

Sure was a different time...

Zanreo
Ajax
by Ajax at 21st Mar 2018, 2:16 PM

Microsoft seems to be a lot cooler with working with other consolers now than he was in the past, considering potential Xbox live implementation of Nintendo Switch and Phil Spencer saying he’d be cool with Banjo and Kazooie in Smash Bros. That, and actually letting Rare do what they want.

by Zanreo at 3rd Apr 2018, 12:25 PM

True, some improvements have happened...

Zanreo
by Ajax at 13th Apr 2018, 7:28 PM

Not to mention Nintendo seems to at least be trying to be nicer to Third Parties.

Ajax
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